Increases the chance that enemies drop coffers on the current floor. Pox cannot be cleansed by any other means and persists even through death. Removes the Pox debuff inflicted by Mimics. Halves the number of enemies spawned and required to open the Cairn of Passage on the next floor.Ĭhanges all enemies in a random room to either Mimics or Mandragoras on the next floor. Increase the amount of treasure coffers on the next floor. Increases the damage and healing of the user by 30% for eight minutes.ĭecreases the damage taken of the user by 40% for eight minutes. Pomanders and Treasure Coffers Pomandersįully reveals the map of the current floor and the location of all traps on the floor. It’s much more difficult to speed run 91+ in POTD, and generally mobs hit harder and are slightly more difficult 91-140.HoH 1-50 is much easier now, after that it normalizes back to the same difficulty as in Shadowbringers.This affected Deep Dungeons in two major ways: If starting on the later floors, as mentioned above, your character will start out at the level cap of the content you're doing.Īlongside the Endwalker patch came a stat squish across the entire game.The level caps are different, with Palace of the Dead being 60 and Heaven on High being 70.Heaven on High starts at either floor 1 or floor 21.Palace of the Dead starts at either floor 1 or floor 51.Heaven on High and Palace of the Dead runs can begin from two different floorsets:.Palace of the Dead has 200 floors, while Heaven on High has only 100.While the basis for Palace of the Dead and Heaven on High is very similar, a set number of randomizedįloors you take on in sets of 10 with an hour to complete, there are some key differencesīelow are the key differences between the two:
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